Game panel pokedefense.com ↗

Loading connects to the original game. Keep this panel open to preserve its session while browsing this guide. Guide language changes do not translate the embedded game.

Open original game in a new tab

If the game stays blank or touch controls fail, open the original game directly.

Deoxys · Enemy health 5,600 · deoxysForme
Enemies· #386

Deoxys

Deoxys · Data version290 · Snapshot date2026-11-02

Enemy health5,600
Armor per hit0
Enemy movement speed (px/s)20
Lives lost on escape100

Choose an attack that can hit

These are attack-type multipliers against this enemy’s actual defensive types. Visibility, armor and boss abilities are separate conditions.

Super effective

Stats & mechanics
Enemy defensive types
Psychic
Enemy health
5,600
Enemy movement speed (px/s)
20
Run money for defeating enemy
800
Boss condition
✓
Enemy display size
72
Lives lost on escape
100
Can be caught in this encounter
✓
Collection line awarded
deoxys
Appearance rewards
cosmic
emerge
DEOXYS FALLS FROM THE STARS
emergeSub
It changes Forme every few seconds! Defeat it to catch it.
emergeColor
#5ad8ff
Forme-change cycle › Trigger interval (s)
8
Forme-change cycle › Ordered Formes Normal Forme › color
#ff9a4a
Forme-change cycle › Ordered Formes Attack Forme › color
#ff4a4a
Forme-change cycle › Ordered Formes Attack Forme › Incoming-damage factor
1.4
Forme-change cycle › Ordered Formes Attack Forme › Psycho Boost disable effect › Effect radius (px)
230
Forme-change cycle › Ordered Formes Attack Forme › Psycho Boost disable effect › Affected targets
2
Forme-change cycle › Ordered Formes Attack Forme › Psycho Boost disable effect › Duration (s)
3
Forme-change cycle › Ordered Formes Defense Forme › color
#ffb84a
Forme-change cycle › Ordered Formes Defense Forme › Incoming-damage factor
0.45
Forme-change cycle › Ordered Formes Speed Forme › color
#5ad8ff
Forme-change cycle › Ordered Formes Speed Forme › Enemy movement speed (px/s)
2.2

Maps

Source data

deoxysForme

Endless economy & encounters · Guides

Conditional effects

Boss stun/sleep lasts 50% of normal duration through wave 30, rising linearly to 90% at wave 100. Crawl speed is 20% at wave 30, 10% at 50, 6% at 75 and 2.5% at 100, interpolated between points. Tower uses global wave ×2: waves 38/39/40 give about 76.29%/77.43%/78.57% duration and 5.86%/5.58%/5.30% crawl speed. Resistance can shorten duration first; ordinary slow does not further reduce a stunned or sleeping boss's crawl speed.