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An easy forest map whose route doubles back around trees and a mossy ridge. Classic starts with ₽700 and 120 lives. Story chapter 2 has 15 waves, rather than Classic’s 30.

Cover two nearby road sections with one attacker where possible. The small central pond and southern ridge offer different placement conditions; tree and cliff blockers still matter even when a range circle reaches the path.

Maps

Petalburg Woods

Data version290 · Snapshot date2026-11-02

Plan a placement and compare path coverage

Choose a Pokémon, then click the diagram or enter pixel coordinates. Range follows the selected move, item, weather and eligible water bonus.

Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control.

Interactive source-geometry map Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control. This landscape planner projects the source grid, paths, water, sky, lava and raised ground. It checks one selected point and range coverage, without other placed units, procedural decoration blockers on older free-form maps, or an ally freezer’s exact area. The freezing switch is a point condition, not a claim that the whole map is ice. This is a geometric planning check, not the original game’s complete placement simulation.

Charizard · X 460, Y 300 · Calculated attack range 150px

Known geometry checks passed; original-game placement is still unverified.

Calculated attack range150px
Visible path length in range289.1 / 2,080px
Nearest path centerline40px
Placement terrainOrdinary ground
Can use waterNo
Visible path length in range
RouteVisible lengthLength in rangeCoverage
Route 12,080px289.1px13.9%

Position rules checked

Ordinary line: at least 36px from the path centerline. Keep the center at least 18px from the board edge.

Ordinary water gives +20% range/+15% damage; Wailmer’s line gets +60%/+45%. Frozen water gives neither. Eligible Flying forms over sky and Fire units on active lava get the ordinary bonus. Flood/dry selections are manual what-if states: they change water/lava and legal points, not your original-game save.

Coverage measures centerlines inside the 960×600 board. Shared portions count once per route. This estimates range coverage, not damage, movement or a winning clear.

This landscape planner projects the source grid, paths, water, sky, lava and raised ground. It checks one selected point and range coverage, without other placed units, procedural decoration blockers on older free-form maps, or an ally freezer’s exact area. The freezing switch is a point condition, not a claim that the whole map is ice. This is a geometric planning check, not the original game’s complete placement simulation.

Reviewed v290 source grid and paths · landscape 960 × 600

A planning diagram derived from the source map; obstacle artwork and live enemy movement are not reproduced.

DifficultyEasy
Run money₽700
Lives120
Waves30

Enemies

Zigzagoon · NormalLinoone · NormalTaillow · Normal/FlyingWurmple · BugNincada · Bug/GroundNinjask · Bug/FlyingSeviper · PoisonSwablu · Normal/FlyingTrapinch · GroundFeebas · WaterMilotic · WaterAron · Steel/RockShuppet · GhostCarvanha · Water/DarkNumel · Fire/GroundElectrike · ElectricSpheal · Ice/WaterClamperl · WaterSnorunt · IceTorkoal · FireCamerupt · Fire/GroundBaltoy · Ground/PsychicAggron · Steel/RockSlaking · NormalBanette · GhostDusclops · GhostRegice · IceRegirock · RockRegisteel · SteelRayquaza · Dragon/FlyingJirachi · Steel/Psychic

Story chapters

Team builder & comparison · Guides

Waves · Classic

Wave lineups and HP use the current source rules. Random visitors and Johto special replacements are additional. Classic weather is rolled per run; listed weather choices are not a fixed forecast.

Weather: Clear skies

Wave 1 · 10 Enemies · Wave HP factor 0.9×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ZigzagoonNormal100.9s22
Wave 2 · 15 Enemies · Wave HP factor 0.99×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ZigzagoonNormal150.7s24
Wave 3 · 16 Enemies · Wave HP factor 1.08×
EnemiesAttack typesQuantitySpawn intervalEnemy health
WurmpleBug100.8s49
SeviperPoison60.9s54
Wave 4 · 12 Enemies · Wave HP factor 1.17×
EnemiesAttack typesQuantitySpawn intervalEnemy health
TaillowNormal / Flying120.6s47
Wave 5 · 20 Enemies · Wave HP factor 1.26×
EnemiesAttack typesQuantitySpawn intervalEnemy health
FeebasWater81s113
ZigzagoonNormal120.5s30
Wave 6 · 24 Enemies · Wave HP factor 1.35×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SwabluNormal / Flying140.6s74
SeviperPoison100.6s68
Wave 7 · 24 Enemies · Wave HP factor 1.44×
EnemiesAttack typesQuantitySpawn intervalEnemy health
AronSteel / Rock61.2s173
TrapinchGround80.8s101
TaillowNormal / Flying100.5s58
Wave 8 · 21 Enemies · Wave HP factor 1.53×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ShuppetGhost61.2s99
ZigzagoonNormal150.4s37
Wave 9 · 30 Enemies · Wave HP factor 1.62×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SwabluNormal / Flying200.4s89
FeebasWater100.7s146
Wave 10 · 7 Enemies · Wave HP factor 1.71×
EnemiesAttack typesQuantitySpawn intervalEnemy health
AronSteel / Rock61s205
AggronSteel / Rock11s1,539
Wave 11 · 31 Enemies · Wave HP factor 1.8×
EnemiesAttack typesQuantitySpawn intervalEnemy health
TaillowNormal / Flying250.35s72
ShuppetGhost60.9s117
Wave 12 · 30 Enemies · Wave HP factor 1.89×
EnemiesAttack typesQuantitySpawn intervalEnemy health
TrapinchGround150.6s132
FeebasWater150.5s170
Wave 13 · 45 Enemies · Wave HP factor 1.98×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SwabluNormal / Flying300.3s109
SeviperPoison150.4s99
Wave 14 · 32 Enemies · Wave HP factor 2.07×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ShuppetGhost120.7s135
WurmpleBug200.35s93
Wave 15 · 31 Enemies · Wave HP factor 2.16×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ZigzagoonNormal300.25s52
SlakingNormal11s3,888
Wave 16 · 40 Enemies · Wave HP factor 2.25×
EnemiesAttack typesQuantitySpawn intervalEnemy health
AronSteel / Rock200.6s270
SwabluNormal / Flying200.35s124
Wave 17 · 13 Enemies · Wave HP factor 2.34×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ShuppetGhost100.6s152
AggronSteel / Rock34s2,106
Wave 18 · 62 Enemies · Wave HP factor 2.43×
EnemiesAttack typesQuantitySpawn intervalEnemy health
TaillowNormal / Flying200.3s97
AronSteel / Rock150.5s292
ShuppetGhost120.5s158
FeebasWater150.4s219
Wave 19 · 34 Enemies · Wave HP factor 2.52×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SwabluNormal / Flying300.25s139
AggronSteel / Rock24s2,268
SlakingNormal26s4,536
Wave 20 · 11 Enemies · Wave HP factor 2.61×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ShuppetGhost100.5s170
RayquazaDragon / Flying11s13,050
Wave 21 · 170 Enemies · Wave HP factor 2.7×
EnemiesAttack typesQuantitySpawn intervalEnemy health
FeebasWater330.35s243
BaltoyGround / Psychic290.35s203
ShuppetGhost360.35s176
CarvanhaWater / Dark360.35s162
CameruptFire / Ground360.35s405
Wave 22 · 112 Enemies · Wave HP factor 2.79×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SnoruntIce380.345s265
CameruptFire / Ground370.345s419
NumelFire / Ground370.345s195
Wave 23 · 138 Enemies · Wave HP factor 2.88×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SnoruntIce310.34s274
CameruptFire / Ground340.34s432
NincadaBug / Ground370.34s115
NincadaBug / Ground360.34s115
Wave 24 · 173 Enemies · Wave HP factor 2.97×
EnemiesAttack typesQuantitySpawn intervalEnemy health
FeebasWater300.335s267
FeebasWater380.335s267
BaltoyGround / Psychic370.335s223
ZigzagoonNormal300.335s71
ZigzagoonNormal380.335s71
Wave 25 · 116 Enemies · Wave HP factor 3.06×
EnemiesAttack typesQuantitySpawn intervalEnemy health
AronSteel / Rock390.33s367
SeviperPoison400.33s153
WurmpleBug360.33s138
DusclopsGhost14s9,180
Wave 26 · 154 Enemies · Wave HP factor 3.15×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SphealIce / Water410.325s347
ZigzagoonNormal400.325s76
FeebasWater380.325s284
SwabluNormal / Flying350.325s173
Wave 27 · 190 Enemies · Wave HP factor 3.24×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SeviperPoison380.32s162
CameruptFire / Ground370.32s486
SnoruntIce360.32s308
FeebasWater370.32s292
CarvanhaWater / Dark420.32s194
Wave 28 · 103 Enemies · Wave HP factor 3.33×
EnemiesAttack typesQuantitySpawn intervalEnemy health
AronSteel / Rock340.315s400
TorkoalFire340.315s300
TaillowNormal / Flying350.315s133
Wave 29 · 158 Enemies · Wave HP factor 3.42×
EnemiesAttack typesQuantitySpawn intervalEnemy health
CameruptFire / Ground390.31s513
WurmpleBug430.31s154
CarvanhaWater / Dark410.31s205
NumelFire / Ground350.31s239
Wave 30 · 108 Enemies · Wave HP factor 3.51×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SeviperPoison220.305s176
TaillowNormal / Flying190.305s140
SeviperPoison220.305s176
NumelFire / Ground220.305s246
ElectrikeElectric190.305s193
RegiceIce15s14,040
RegisteelSteel15s13,338
RegirockRock15s13,338
RayquazaDragon / Flying14s17,550