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A medium Hoenn river map, with a waterfall, a north–south water channel and raised banks. Classic starts with ₽650 and 100 lives; its Story chapter is the 20-wave fifth chapter.

The river gives eligible swimmers damage and range, while the two-level western ledge extends range. Natural rain is a weather roll, not a permanent rule from the map’s name; Weather Orb and legendary rain have separate effects.

Maps

Route 119

Data version290 · Snapshot date2026-11-02

Plan a placement and compare path coverage

Choose a Pokémon, then click the diagram or enter pixel coordinates. Range follows the selected move, item, weather and eligible water bonus.

Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control.

Interactive source-geometry map Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control. This landscape planner projects the source grid, paths, water, sky, lava and raised ground. It checks one selected point and range coverage, without other placed units, procedural decoration blockers on older free-form maps, or an ally freezer’s exact area. The freezing switch is a point condition, not a claim that the whole map is ice. This is a geometric planning check, not the original game’s complete placement simulation.

Charizard · X 420, Y 260 · Calculated attack range 150px

Known geometry checks passed; original-game placement is still unverified.

Calculated attack range150px
Visible path length in range180 / 1,880px
Nearest path centerline120px
Placement terrainOrdinary ground
Can use waterNo
Visible path length in range
RouteVisible lengthLength in rangeCoverage
Route 11,880px180px9.6%

Position rules checked

Ordinary line: at least 36px from the path centerline. Keep the center at least 18px from the board edge.

Ordinary water gives +20% range/+15% damage; Wailmer’s line gets +60%/+45%. Frozen water gives neither. Eligible Flying forms over sky and Fire units on active lava get the ordinary bonus. Flood/dry selections are manual what-if states: they change water/lava and legal points, not your original-game save.

Coverage measures centerlines inside the 960×600 board. Shared portions count once per route. This estimates range coverage, not damage, movement or a winning clear.

This landscape planner projects the source grid, paths, water, sky, lava and raised ground. It checks one selected point and range coverage, without other placed units, procedural decoration blockers on older free-form maps, or an ally freezer’s exact area. The freezing switch is a point condition, not a claim that the whole map is ice. This is a geometric planning check, not the original game’s complete placement simulation.

Reviewed v290 source grid and paths · landscape 960 × 600

A planning diagram derived from the source map; obstacle artwork and live enemy movement are not reproduced.

DifficultyMedium
Run money₽650
Lives100
Waves30

Enemies

Zigzagoon · NormalLinoone · NormalTaillow · Normal/FlyingWurmple · BugNincada · Bug/GroundNinjask · Bug/FlyingSeviper · PoisonSwablu · Normal/FlyingTrapinch · GroundFeebas · WaterMilotic · WaterAron · Steel/RockShuppet · GhostCarvanha · Water/DarkNumel · Fire/GroundElectrike · ElectricSpheal · Ice/WaterClamperl · WaterSnorunt · IceTorkoal · FireCamerupt · Fire/GroundBaltoy · Ground/PsychicAggron · Steel/RockSlaking · NormalBanette · GhostDusclops · GhostRegice · IceRegirock · RockRegisteel · SteelRayquaza · Dragon/FlyingJirachi · Steel/Psychic

Story chapters

Team builder & comparison · Guides

Waves · Classic

Wave lineups and HP use the current source rules. Random visitors and Johto special replacements are additional. Classic weather is rolled per run; listed weather choices are not a fixed forecast.

Weather: Clear skies

Wave 1 · 10 Enemies · Wave HP factor 1×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ZigzagoonNormal100.9s24
Wave 2 · 15 Enemies · Wave HP factor 1.1×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ZigzagoonNormal150.7s26
Wave 3 · 16 Enemies · Wave HP factor 1.2×
EnemiesAttack typesQuantitySpawn intervalEnemy health
WurmpleBug100.8s54
SeviperPoison60.9s60
Wave 4 · 12 Enemies · Wave HP factor 1.3×
EnemiesAttack typesQuantitySpawn intervalEnemy health
TaillowNormal / Flying120.6s52
Wave 5 · 20 Enemies · Wave HP factor 1.4×
EnemiesAttack typesQuantitySpawn intervalEnemy health
FeebasWater81s126
ZigzagoonNormal120.5s34
Wave 6 · 24 Enemies · Wave HP factor 1.5×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SwabluNormal / Flying140.6s83
SeviperPoison100.6s75
Wave 7 · 24 Enemies · Wave HP factor 1.6×
EnemiesAttack typesQuantitySpawn intervalEnemy health
AronSteel / Rock61.2s192
TrapinchGround80.8s112
TaillowNormal / Flying100.5s64
Wave 8 · 21 Enemies · Wave HP factor 1.7×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ShuppetGhost61.2s111
ZigzagoonNormal150.4s41
Wave 9 · 30 Enemies · Wave HP factor 1.8×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SwabluNormal / Flying200.4s99
FeebasWater100.7s162
Wave 10 · 7 Enemies · Wave HP factor 1.9×
EnemiesAttack typesQuantitySpawn intervalEnemy health
AronSteel / Rock61s228
AggronSteel / Rock11s1,710
Wave 11 · 31 Enemies · Wave HP factor 2×
EnemiesAttack typesQuantitySpawn intervalEnemy health
TaillowNormal / Flying250.35s80
ShuppetGhost60.9s130
Wave 12 · 30 Enemies · Wave HP factor 2.1×
EnemiesAttack typesQuantitySpawn intervalEnemy health
TrapinchGround150.6s147
FeebasWater150.5s189
Wave 13 · 45 Enemies · Wave HP factor 2.2×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SwabluNormal / Flying300.3s121
SeviperPoison150.4s110
Wave 14 · 32 Enemies · Wave HP factor 2.3×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ShuppetGhost120.7s150
WurmpleBug200.35s103
Wave 15 · 31 Enemies · Wave HP factor 2.4×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ZigzagoonNormal300.25s58
SlakingNormal11s4,320
Wave 16 · 40 Enemies · Wave HP factor 2.5×
EnemiesAttack typesQuantitySpawn intervalEnemy health
AronSteel / Rock200.6s300
SwabluNormal / Flying200.35s138
Wave 17 · 13 Enemies · Wave HP factor 2.6×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ShuppetGhost100.6s169
AggronSteel / Rock34s2,340
Wave 18 · 62 Enemies · Wave HP factor 2.7×
EnemiesAttack typesQuantitySpawn intervalEnemy health
TaillowNormal / Flying200.3s108
AronSteel / Rock150.5s324
ShuppetGhost120.5s176
FeebasWater150.4s243
Wave 19 · 34 Enemies · Wave HP factor 2.8×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SwabluNormal / Flying300.25s154
AggronSteel / Rock24s2,520
SlakingNormal26s5,040
Wave 20 · 11 Enemies · Wave HP factor 2.9×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ShuppetGhost100.5s189
RayquazaDragon / Flying11s14,500
Wave 21 · 170 Enemies · Wave HP factor 3×
EnemiesAttack typesQuantitySpawn intervalEnemy health
FeebasWater330.35s270
BaltoyGround / Psychic290.35s225
ShuppetGhost360.35s195
CarvanhaWater / Dark360.35s180
CameruptFire / Ground360.35s450
Wave 22 · 112 Enemies · Wave HP factor 3.1×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SnoruntIce380.345s295
CameruptFire / Ground370.345s465
NumelFire / Ground370.345s217
Wave 23 · 138 Enemies · Wave HP factor 3.2×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SnoruntIce310.34s304
CameruptFire / Ground340.34s480
NincadaBug / Ground370.34s128
NincadaBug / Ground360.34s128
Wave 24 · 173 Enemies · Wave HP factor 3.3×
EnemiesAttack typesQuantitySpawn intervalEnemy health
FeebasWater300.335s297
FeebasWater380.335s297
BaltoyGround / Psychic370.335s248
ZigzagoonNormal300.335s79
ZigzagoonNormal380.335s79
Wave 25 · 116 Enemies · Wave HP factor 3.4×
EnemiesAttack typesQuantitySpawn intervalEnemy health
AronSteel / Rock390.33s408
SeviperPoison400.33s170
WurmpleBug360.33s153
DusclopsGhost14s10,200
Wave 26 · 154 Enemies · Wave HP factor 3.5×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SphealIce / Water410.325s385
ZigzagoonNormal400.325s84
FeebasWater380.325s315
SwabluNormal / Flying350.325s193
Wave 27 · 190 Enemies · Wave HP factor 3.6×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SeviperPoison380.32s180
CameruptFire / Ground370.32s540
SnoruntIce360.32s342
FeebasWater370.32s324
CarvanhaWater / Dark420.32s216
Wave 28 · 103 Enemies · Wave HP factor 3.7×
EnemiesAttack typesQuantitySpawn intervalEnemy health
AronSteel / Rock340.315s444
TorkoalFire340.315s333
TaillowNormal / Flying350.315s148
Wave 29 · 158 Enemies · Wave HP factor 3.8×
EnemiesAttack typesQuantitySpawn intervalEnemy health
CameruptFire / Ground390.31s570
WurmpleBug430.31s171
CarvanhaWater / Dark410.31s228
NumelFire / Ground350.31s266
Wave 30 · 108 Enemies · Wave HP factor 3.9×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SeviperPoison220.305s195
TaillowNormal / Flying190.305s156
SeviperPoison220.305s195
NumelFire / Ground220.305s273
ElectrikeElectric190.305s215
RegiceIce15s15,600
RegisteelSteel15s14,820
RegirockRock15s14,820
RayquazaDragon / Flying14s19,500