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A hard map of floating islands and open sky. Classic starts with ₽600 and 80 lives. Hoenn Story ends here; the November 2 Deoxys Weekly and Starfall summit use this map with different teams and rewards.

Eligible Flying forms can stand over sky for +20% range and +15% damage. Grounded forms need solid islands; first place a grounded line legally and evolve before moving its Flying form out. Raised island tops can add further range.

Maps

Sky Pillar

Data version290 · Snapshot date2026-11-02

Plan a placement and compare path coverage

Choose a Pokémon, then click the diagram or enter pixel coordinates. Range follows the selected move, item, weather and eligible water bonus.

Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control.

Interactive source-geometry map Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control. This landscape planner projects the source grid, paths, water, sky, lava and raised ground. It checks one selected point and range coverage, without other placed units, procedural decoration blockers on older free-form maps, or an ally freezer’s exact area. The freezing switch is a point condition, not a claim that the whole map is ice. This is a geometric planning check, not the original game’s complete placement simulation.

Charizard · X 480, Y 300 · Calculated attack range 168px

Known geometry checks passed; original-game placement is still unverified.

Calculated attack range168px
Visible path length in range499.6 / 2,120px
Nearest path centerline60px
Placement terrainOrdinary ground · Raised-ground level 1
Can use waterNo
Visible path length in range
RouteVisible lengthLength in rangeCoverage
Route 12,120px499.6px23.6%

Position rules checked

Ordinary line: at least 36px from the path centerline. Keep the center at least 18px from the board edge.

Ordinary water gives +20% range/+15% damage; Wailmer’s line gets +60%/+45%. Frozen water gives neither. Eligible Flying forms over sky and Fire units on active lava get the ordinary bonus. Flood/dry selections are manual what-if states: they change water/lava and legal points, not your original-game save.

Coverage measures centerlines inside the 960×600 board. Shared portions count once per route. This estimates range coverage, not damage, movement or a winning clear.

This landscape planner projects the source grid, paths, water, sky, lava and raised ground. It checks one selected point and range coverage, without other placed units, procedural decoration blockers on older free-form maps, or an ally freezer’s exact area. The freezing switch is a point condition, not a claim that the whole map is ice. This is a geometric planning check, not the original game’s complete placement simulation.

Reviewed v290 source grid and paths · landscape 960 × 600

A planning diagram derived from the source map; obstacle artwork and live enemy movement are not reproduced.

DifficultyHard
Run money₽600
Lives80
Waves30

Enemies

Zigzagoon · NormalLinoone · NormalTaillow · Normal/FlyingWurmple · BugNincada · Bug/GroundNinjask · Bug/FlyingSeviper · PoisonSwablu · Normal/FlyingTrapinch · GroundFeebas · WaterMilotic · WaterAron · Steel/RockShuppet · GhostCarvanha · Water/DarkNumel · Fire/GroundElectrike · ElectricSpheal · Ice/WaterClamperl · WaterSnorunt · IceTorkoal · FireCamerupt · Fire/GroundBaltoy · Ground/PsychicAggron · Steel/RockSlaking · NormalBanette · GhostDusclops · GhostRegice · IceRegirock · RockRegisteel · SteelRayquaza · Dragon/FlyingJirachi · Steel/Psychic

Story chapters

Team builder & comparison · Guides

Waves · Classic

Wave lineups and HP use the current source rules. Random visitors and Johto special replacements are additional. Classic weather is rolled per run; listed weather choices are not a fixed forecast.

Weather: Clear skies

Wave 1 · 10 Enemies · Wave HP factor 1.15×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ZigzagoonNormal100.9s28
Wave 2 · 15 Enemies · Wave HP factor 1.265×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ZigzagoonNormal150.7s30
Wave 3 · 16 Enemies · Wave HP factor 1.38×
EnemiesAttack typesQuantitySpawn intervalEnemy health
WurmpleBug100.8s62
SeviperPoison60.9s69
Wave 4 · 12 Enemies · Wave HP factor 1.495×
EnemiesAttack typesQuantitySpawn intervalEnemy health
TaillowNormal / Flying120.6s60
Wave 5 · 20 Enemies · Wave HP factor 1.61×
EnemiesAttack typesQuantitySpawn intervalEnemy health
FeebasWater81s145
ZigzagoonNormal120.5s39
Wave 6 · 24 Enemies · Wave HP factor 1.725×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SwabluNormal / Flying140.6s95
SeviperPoison100.6s86
Wave 7 · 24 Enemies · Wave HP factor 1.84×
EnemiesAttack typesQuantitySpawn intervalEnemy health
AronSteel / Rock61.2s221
TrapinchGround80.8s129
TaillowNormal / Flying100.5s74
Wave 8 · 21 Enemies · Wave HP factor 1.955×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ShuppetGhost61.2s127
ZigzagoonNormal150.4s47
Wave 9 · 30 Enemies · Wave HP factor 2.07×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SwabluNormal / Flying200.4s114
FeebasWater100.7s186
Wave 10 · 7 Enemies · Wave HP factor 2.185×
EnemiesAttack typesQuantitySpawn intervalEnemy health
AronSteel / Rock61s262
AggronSteel / Rock11s1,966
Wave 11 · 31 Enemies · Wave HP factor 2.3×
EnemiesAttack typesQuantitySpawn intervalEnemy health
TaillowNormal / Flying250.35s92
ShuppetGhost60.9s150
Wave 12 · 30 Enemies · Wave HP factor 2.415×
EnemiesAttack typesQuantitySpawn intervalEnemy health
TrapinchGround150.6s169
FeebasWater150.5s217
Wave 13 · 45 Enemies · Wave HP factor 2.53×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SwabluNormal / Flying300.3s139
SeviperPoison150.4s126
Wave 14 · 32 Enemies · Wave HP factor 2.645×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ShuppetGhost120.7s172
WurmpleBug200.35s119
Wave 15 · 31 Enemies · Wave HP factor 2.76×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ZigzagoonNormal300.25s66
SlakingNormal11s4,968
Wave 16 · 40 Enemies · Wave HP factor 2.875×
EnemiesAttack typesQuantitySpawn intervalEnemy health
AronSteel / Rock200.6s345
SwabluNormal / Flying200.35s158
Wave 17 · 13 Enemies · Wave HP factor 2.99×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ShuppetGhost100.6s194
AggronSteel / Rock34s2,691
Wave 18 · 62 Enemies · Wave HP factor 3.105×
EnemiesAttack typesQuantitySpawn intervalEnemy health
TaillowNormal / Flying200.3s124
AronSteel / Rock150.5s373
ShuppetGhost120.5s202
FeebasWater150.4s279
Wave 19 · 34 Enemies · Wave HP factor 3.22×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SwabluNormal / Flying300.25s177
AggronSteel / Rock24s2,898
SlakingNormal26s5,796
Wave 20 · 11 Enemies · Wave HP factor 3.335×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ShuppetGhost100.5s217
RayquazaDragon / Flying11s16,675
Wave 21 · 170 Enemies · Wave HP factor 3.45×
EnemiesAttack typesQuantitySpawn intervalEnemy health
FeebasWater330.35s311
BaltoyGround / Psychic290.35s259
ShuppetGhost360.35s224
CarvanhaWater / Dark360.35s207
CameruptFire / Ground360.35s518
Wave 22 · 112 Enemies · Wave HP factor 3.565×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SnoruntIce380.345s339
CameruptFire / Ground370.345s535
NumelFire / Ground370.345s250
Wave 23 · 138 Enemies · Wave HP factor 3.68×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SnoruntIce310.34s350
CameruptFire / Ground340.34s552
NincadaBug / Ground370.34s147
NincadaBug / Ground360.34s147
Wave 24 · 173 Enemies · Wave HP factor 3.795×
EnemiesAttack typesQuantitySpawn intervalEnemy health
FeebasWater300.335s342
FeebasWater380.335s342
BaltoyGround / Psychic370.335s285
ZigzagoonNormal300.335s91
ZigzagoonNormal380.335s91
Wave 25 · 116 Enemies · Wave HP factor 3.91×
EnemiesAttack typesQuantitySpawn intervalEnemy health
AronSteel / Rock390.33s469
SeviperPoison400.33s196
WurmpleBug360.33s176
DusclopsGhost14s11,730
Wave 26 · 154 Enemies · Wave HP factor 4.025×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SphealIce / Water410.325s443
ZigzagoonNormal400.325s97
FeebasWater380.325s362
SwabluNormal / Flying350.325s221
Wave 27 · 190 Enemies · Wave HP factor 4.14×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SeviperPoison380.32s207
CameruptFire / Ground370.32s621
SnoruntIce360.32s393
FeebasWater370.32s373
CarvanhaWater / Dark420.32s248
Wave 28 · 103 Enemies · Wave HP factor 4.255×
EnemiesAttack typesQuantitySpawn intervalEnemy health
AronSteel / Rock340.315s511
TorkoalFire340.315s383
TaillowNormal / Flying350.315s170
Wave 29 · 158 Enemies · Wave HP factor 4.37×
EnemiesAttack typesQuantitySpawn intervalEnemy health
CameruptFire / Ground390.31s656
WurmpleBug430.31s197
CarvanhaWater / Dark410.31s262
NumelFire / Ground350.31s306
Wave 30 · 108 Enemies · Wave HP factor 4.485×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SeviperPoison220.305s224
TaillowNormal / Flying190.305s179
SeviperPoison220.305s224
NumelFire / Ground220.305s314
ElectrikeElectric190.305s247
RegiceIce15s17,940
RegisteelSteel15s17,043
RegirockRock15s17,043
RayquazaDragon / Flying14s22,425