Extreme Speed · Deoxys
Extreme Speed · Data version290 · Snapshot date2026-11-02
₽3,150Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 19 | 68 |
| Single-target DPS | 70.29 | 251.57 |
| Range | 115px | 115px |
| Seconds per attack | 0.27s | 0.27s |
| Total placement and evolution cost | ₽1,550 | ₽4,700 |
| Attack type | Psychic | Psychic |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Simultaneous attack targets | 2 | 1 |
| Double-damage critical chance | — | 0 |
| Splash radius (px) | — | 55 |
| Secondary splash damage multiplier | — | 0.5 |
Budget the full build
Other choices for this Pokémon
Psycho Boost
Single-target DPS: 510.03 · Range: 205px
Total placement and evolution cost: ₽4,700Extreme Speed
Single-target DPS: 251.57 · Range: 115px
Total placement and evolution cost: ₽4,700Cosmic Power
Single-target DPS: 133.19 · Range: 205px
Total placement and evolution cost: ₽4,700Full battle details
Conditional effects
- Simultaneous attack targets
- 1
- Double-damage critical chance
- 0
- Splash radius (px)
- 55
- Secondary splash damage multiplier
- 0.5
- Hit-damage multiplier
- 3.2536
Result
- Damage per hit
- 68
- Attack range (px)
- 115
- Seconds between attacks
- 0.2703
- Simultaneous attack targets
- 1
- Attack or effect type
- Psychic
- Can detect hidden Ghost enemies
- —
- Double-damage critical chance
- 0
- Splash radius (px)
- 55
- Secondary splash damage multiplier
- 0.5
Conditional effects
An attack selects several distinct eligible enemies at once. The target count does not multiply damage against a lone enemy. Use it where multiple enemies remain in range, and inspect each target's immunity and visibility rather than treating the whole volley as guaranteed damage.
A projectile damages enemies around its impact point, rather than every enemy in the attacker's range. Secondary victims may take the separate splash multiplier shown in the table. Place it near bends or crowded stretches so several enemies share the blast area.