Thunder · Manectric
Thunder · Data version290 · Snapshot date2026-11-02
₽1,000Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 18 | 65 |
| Single-target DPS | 25.2 | 91 |
| Range | 135px | 135px |
| Seconds per attack | 0.71s | 0.71s |
| Total placement and evolution cost | ₽925 | ₽1,925 |
| Attack type | Electric | Electric |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Maximum chain targets | 5 | 7 |
| Stun chance per hit | — | 0.15 |
| Stun duration (s) | — | 0.6 |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Maximum chain targets
- 7
- Hit-damage multiplier
- 3.2828
- Stun chance per hit
- 0.15
- Stun duration (s)
- 0.6
Result
- Purchase or upgrade cost
- 650
- Damage per hit
- 65
- Attack range (px)
- 135
- Seconds between attacks
- 0.7143
- Maximum chain targets
- 7
- Attack or effect type
- Electric
- Can detect hidden Ghost enemies
- —
- Stun chance per hit
- 0.15
- Stun duration (s)
- 0.6
Conditional effects
The first hit jumps between nearby eligible enemies, with damage weakening on each jump. A chain cannot repeatedly bounce through the same enemy. It benefits from tightly packed groups; the listed target limit is not that many full-strength hits against one boss.
Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.