Hydro Pump · Milotic
Hydro Pump · Data version290 · Snapshot date2026-11-02
₽2,250Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 50 | 108 |
| Single-target DPS | 65 | 140.41 |
| Range | 105px | 105px |
| Seconds per attack | 0.77s | 0.77s |
| Total placement and evolution cost | ₽1,100 | ₽3,350 |
| Attack type | Water | Water |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Simultaneous attack targets | 2 | 4 |
| Stun chance per hit | — | 0.25 |
| Stun duration (s) | — | 0.7 |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Simultaneous attack targets
- 4
- Stun chance per hit
- 0.25
- Stun duration (s)
- 0.7
- Hit-damage multiplier
- 2.16
Result
- Damage per hit
- 108
- Attack range (px)
- 105
- Seconds between attacks
- 0.7692
- Movement-speed reduction (fraction)
- 0.5
- Slow duration (s)
- 2
- Purchase or upgrade cost
- 750
- Simultaneous attack targets
- 4
- Attack or effect type
- Water
- Can detect hidden Ghost enemies
- —
- Stun chance per hit
- 0.25
- Stun duration (s)
- 0.7
Conditional effects
Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.
An attack selects several distinct eligible enemies at once. The target count does not multiply damage against a lone enemy. Use it where multiple enemies remain in range, and inspect each target's immunity and visibility rather than treating the whole volley as guaranteed damage.