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Hydro Pump · Milotic
Signature moves

Hydro Pump · Milotic

Hydro Pump · Data version290 · Snapshot date2026-11-02

MiloticMilotic
Water

₽2,250Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit50108
Single-target DPS65140.41
Range105px105px
Seconds per attack0.77s0.77s
Total placement and evolution cost₽1,100₽3,350
Attack typeWaterWater

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Simultaneous attack targets24
Stun chance per hit—0.25
Stun duration (s)—0.7

Budget the full build

Feebas₽350Milotic₽1,100
Hydro Pump+₽2,250₽3,350

Other choices for this Pokémon

Full battle details

Conditional effects

Simultaneous attack targets
4
Stun chance per hit
0.25
Stun duration (s)
0.7
Hit-damage multiplier
2.16

Result

Damage per hit
108
Attack range (px)
105
Seconds between attacks
0.7692
Movement-speed reduction (fraction)
0.5
Slow duration (s)
2
Purchase or upgrade cost
750
Simultaneous attack targets
4
Attack or effect type
Water
Can detect hidden Ghost enemies
—
Stun chance per hit
0.25
Stun duration (s)
0.7

Conditional effects

Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.

An attack selects several distinct eligible enemies at once. The target count does not multiply damage against a lone enemy. Use it where multiple enemies remain in range, and inspect each target's immunity and visibility rather than treating the whole volley as guaranteed damage.