Hurricane · Ho-Oh
Hurricane · Data version290 · Snapshot date2026-11-02
₽3,150Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 46 | 160 |
| Single-target DPS | 50.6 | 180 |
| Range | 115px | 205px |
| Seconds per attack | 0.91s | 1.11s |
| Total placement and evolution cost | ₽1,550 | ₽4,700 |
| Attack type | Fire | Flying |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Hits every enemy in range | — | ✓ |
| Double-damage critical chance | — | 0.25 |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Attack or effect type
- Flying
- Hits every enemy in range
- ✓
- Double-damage critical chance
- 0.25
- Hit-damage multiplier
- 3.4783
- Attack-interval multiplier
- 1.2222
- Added attack range (px)
- 90
Result
- Damage per hit
- 160
- Attack range (px)
- 205
- Seconds between attacks
- 1.1111
- Splash radius (px)
- 60
- Secondary splash damage multiplier
- 0.6
- Attack or effect type
- Flying
- Can detect hidden Ghost enemies
- —
- Hits every enemy in range
- ✓
- Double-damage critical chance
- 0.25
Conditional effects
A projectile damages enemies around its impact point, rather than every enemy in the attacker's range. Secondary victims may take the separate splash multiplier shown in the table. Place it near bends or crowded stretches so several enemies share the blast area.
Each attack hits every eligible enemy inside the attacker's range. This is local area damage, not a map-wide attack. Overlap the range with a long or crowded section of route, while checking that the attack type can actually hurt the incoming enemies.