Doom Desire · Jirachi
Doom Desire · Data version290 · Snapshot date2026-11-02
₽3,150Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 26 | 50 |
| Single-target DPS | 36.4 | 74.99 |
| Range | 120px | 170px |
| Seconds per attack | 0.71s | 0.67s |
| Total placement and evolution cost | ₽1,550 | ₽4,700 |
| Attack type | Steel | Steel |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Hits every enemy in range | — | ✓ |
| Incoming-damage vulnerability effect / Attack or effect type | — | Steel |
| Incoming-damage vulnerability effect / Second affected attack type | — | Psychic |
| Incoming-damage vulnerability effect / Amount | — | 20% |
| Incoming-damage vulnerability effect / Duration (s) | — | 1.5 |
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Other choices for this Pokémon
Full battle details
Conditional effects
- Hits every enemy in range
- ✓
- Incoming-damage vulnerability effect › Attack or effect type
- Steel
- Incoming-damage vulnerability effect › Second affected attack type
- Psychic attack type
- Incoming-damage vulnerability effect › Amount
- 0.2
- Incoming-damage vulnerability effect › Duration (s)
- 1.5
- Hit-damage multiplier
- 1.9231
- Attack-interval multiplier
- 0.9334
- Added attack range (px)
- 50
Result
- Damage per hit
- 50
- Attack range (px)
- 170
- Seconds between attacks
- 0.6667
- Attack or effect type
- Steel
- Can detect hidden Ghost enemies
- —
- Hits every enemy in range
- ✓
- Incoming-damage vulnerability effect › Attack or effect type
- Steel
- Incoming-damage vulnerability effect › Second affected attack type
- Psychic attack type
- Incoming-damage vulnerability effect › Amount
- 0.2
- Incoming-damage vulnerability effect › Duration (s)
- 1.5
Conditional effects
Each attack hits every eligible enemy inside the attacker's range. This is local area damage, not a map-wide attack. Overlap the range with a long or crowded section of route, while checking that the attack type can actually hurt the incoming enemies.
Successful hits can make enemies take more damage of a specified type, or from all types. Repeated effects of the same category do not simply stack; type-specific and all-type vulnerability can combine. Check the duration and keep applying temporary effects. Hydro Pump's permanent Suicune debuff is distinct from its armor break.