Game panel pokedefense.com ↗

Loading connects to the original game. Keep this panel open to preserve its session while browsing this guide. Guide language changes do not translate the embedded game.

Open original game in a new tab

If the game stays blank or touch controls fail, open the original game directly.

Camouflage · Kecleon
Signature moves

Camouflage · Kecleon

Camouflage · Data version290 · Snapshot date2026-11-02

KecleonKecleon
Normal

₽2,250Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit3845
Single-target DPS68.39161.99
Range135px135px
Seconds per attack0.56s0.56s
Total placement and evolution cost₽1,100₽3,350
Attack typeNormalNormal

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Replacement damage multiplier—2
Splash radius (px)—60
Secondary splash damage multiplier—0.6

Budget the full build

Kecleon₽1,100
Camouflage+₽2,250₽3,350

Other choices for this Pokémon

Full battle details

Conditional effects

Replacement damage multiplier
2
Splash radius (px)
60
Secondary splash damage multiplier
0.6
Hit-damage multiplier
1.1842

Result

Damage per hit
45
Attack range (px)
135
Seconds between attacks
0.5556
Ignores attack-type matchups
✓
Attack or effect type
Normal
Can detect hidden Ghost enemies
—
Replacement damage multiplier
2
Splash radius (px)
60
Secondary splash damage multiplier
0.6

Conditional effects

Ignore-types attacks bypass normal matchup multipliers, while a fixed-multiplier effect supplies the selected move's fixed damage multiplier. Read the actual fields rather than assigning this property to every move in the line. Neither effect grants Ghost sight or changes attack range, so visibility and positioning remain separate requirements.

A projectile damages enemies around its impact point, rather than every enemy in the attacker's range. Secondary victims may take the separate splash multiplier shown in the table. Place it near bends or crowded stretches so several enemies share the blast area.