Game panel pokedefense.com ↗

Loading connects to the original game. Keep this panel open to preserve its session while browsing this guide. Guide language changes do not translate the embedded game.

Open original game in a new tab

If the game stays blank or touch controls fail, open the original game directly.

Acid Spray · Seviper
Signature moves

Acid Spray · Seviper

Acid Spray · Data version290 · Snapshot date2026-11-02

SeviperSeviper
Poison

₽1,800Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit1750
Single-target DPS23.874.99
Range120px150px
Seconds per attack0.71s0.67s
Total placement and evolution cost₽875₽2,675
Attack typePoisonPoison

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Incoming-damage vulnerability effect / Amount10%15%
Hits every enemy in range—✓

Budget the full build

Seviper₽875
Acid Spray+₽1,800₽2,675

Other choices for this Pokémon

Full battle details

Conditional effects

Attack or effect type
Poison
Hit-damage multiplier
2.9412
Hits every enemy in range
✓
Incoming-damage vulnerability effect › Attack or effect type
Poison
Incoming-damage vulnerability effect › Amount
0.15
Incoming-damage vulnerability effect › Duration (s)
1.5
Attack-interval multiplier
0.9334
Added attack range (px)
30

Result

Damage per hit
50
Attack range (px)
150
Seconds between attacks
0.6667
Incoming-damage vulnerability effect › Attack or effect type
Poison
Incoming-damage vulnerability effect › Amount
0.15
Incoming-damage vulnerability effect › Duration (s)
1.5
Attack or effect type
Poison
Can detect hidden Ghost enemies
—
Hits every enemy in range
✓

Conditional effects

Successful hits can make enemies take more damage of a specified type, or from all types. Repeated effects of the same category do not simply stack; type-specific and all-type vulnerability can combine. Check the duration and keep applying temporary effects. Hydro Pump's permanent Suicune debuff is distinct from its armor break.

Each attack hits every eligible enemy inside the attacker's range. This is local area damage, not a map-wide attack. Overlap the range with a long or crowded section of route, while checking that the attack type can actually hurt the incoming enemies.