Dizzy Punch · Spinda
Dizzy Punch · Data version290 · Snapshot date2026-11-02
₽1,000Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 20 | 55 |
| Single-target DPS | 34 | 93.51 |
| Range | 130px | 170px |
| Seconds per attack | 0.59s | 0.59s |
| Total placement and evolution cost | ₽775 | ₽1,775 |
| Attack type | Normal | Normal |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Splash radius (px) | — | 50 |
| Secondary splash damage multiplier | — | 0.5 |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Hit-damage multiplier
- 2.75
- Added attack range (px)
- 40
- Splash radius (px)
- 50
- Secondary splash damage multiplier
- 0.5
Result
- Damage per hit
- 55
- Attack range (px)
- 170
- Seconds between attacks
- 0.5882
- Stun chance per hit
- 0
- Confusion chance
- 0.15
- Confusion duration
- 0.7
- Attack or effect type
- Normal
- Can detect hidden Ghost enemies
- —
- Splash radius (px)
- 50
- Secondary splash damage multiplier
- 0.5
Conditional effects
Confusion makes a non-boss, non-legendary enemy walk backward for the listed duration after a successful chance-based hit. It is not ordinary stun and cannot reverse a boss. Position attackers to use the extra path time.
Confusion makes a non-boss, non-legendary enemy walk backward for the listed duration after a successful chance-based hit. It is not ordinary stun and cannot reverse a boss. Position attackers to use the extra path time.
A projectile damages enemies around its impact point, rather than every enemy in the attacker's range. Secondary victims may take the separate splash multiplier shown in the table. Place it near bends or crowded stretches so several enemies share the blast area.