Movement control
Shedinja
Attack type: Ghost
14 damage every 0.7692s · 120px range · 1.3 attacks/s
- Single-target DPS
- 18.2
- From placement
- ₽1,025
01Battle readings
Neutral target, no armor, clear weather, no item or teammate aura. DPS includes expected critical hits and maintained burn/poison. Extra targets, ground pools, periodic pulses, ramps and HP conditions are separate effects, not all included in this reading.
- Damage per hit
- 14
- Double-damage critical chance
- 0%
- Seconds between attacks
- 0.7692s
Cannot stand on water. Eligibility uses the collection line's Water type or explicit swimmer flag, not a form's or move's attack type.
Sees hidden Ghosts and reveals them to teammates inside its range. Reveal does not remove type immunity.
Sleep effect
Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.
Complete battle fields
- Damage per hit
- 14
- Attack range (px)
- 120
- Seconds between attacks
- 0.7692
- Sleep effect › Trigger interval (s)
- 4
- Sleep effect › Duration (s)
- 1.4
- Attack or effect type
- Ghost
- Can detect hidden Ghost enemies
- ✓
- Can be placed in water
- —
02Evolution & price
Pay each step with run money. Ordinary prices below exclude Sale and Lucky Egg; compare discounts in the damage tool.
03Signature moves · choose one
Learn one listed signature move after the final evolution. Each preview starts from that final form without another move; these choices do not stack.
Changes from the final form
Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.
Super effective: Ghost ×2 · Psychic ×2
Cannot damage: Normal
All resulting fields
- Damage per hit
- 14
- Attack range (px)
- 120
- Seconds between attacks
- 0.7692
- Sleep effect › Trigger interval (s)
- 3
- Sleep effect › Duration (s)
- 2.2
- Attack or effect type
- Ghost
- Can detect hidden Ghost enemies
- ✓
04How to obtain · Shedinja
Hatch this line from Hoenn eggs. Rarity odds cover the whole group; target odds are for this specific line.
| Eggs | Cost | Rarity group | This line / hatch | Any shiny / egg |
|---|---|---|---|---|
| Poké Egg | 150 Poké Coins | Rare 3% | 0.15% | 2.02% |
| Great Egg | 400 Poké Coins | Rare 17% | 0.85% | 3.03% |
| Ultra Egg | 1,000 Poké Coins | Rare 45% | 2.25% | 5.05% |
Target odds assume only the six initial lines are owned. Unowned lines have ×3 weight; enter your actual collection in the egg planner.
Egg odds planner →Story availability & collection rewards
Not a chapter 1–6 Story Team collection reward. Use the egg route above.
Once owned, make this line shiny on its collection page for 100 Candy. Shiny adds 10% damage in eligible modes; Daily, Weekly and Weekly Tower disable it, while Free Climb has its own switch.
05Held items & Team
One held item per collection line; copies share its level. Examples use level 1 on this form under the same neutral baseline. Daily, Weekly, Puzzle and all Tower modes disable items.
Expert Belt
Bonus on super-effective hitsSuper-effective hits deal 15% more damage; neutral or resisted hits do not receive this bonus.
Level 1 result: Single-target DPS 18.2 · Range 120px · From placement ₽1,025
Neutral DPS may stay unchanged; read the condition above. Conditional effects are not automatically included in this neutral value.
Damage calculator →Light Clay
Longer existing status effectsExtends eligible slow, burn, poison, sleep and stun durations by 30%; it does not bypass immunity or boss crawl rules.
Level 1 result: Single-target DPS 18.2 · Range 120px · From placement ₽1,025
Neutral DPS may stay unchanged; read the condition above. Conditional effects are not automatically included in this neutral value.
Damage calculator →Spell Tag
Matching attack-type damageAdds 10% damage only while the holder attacks with Ghost type. Recheck the active evolution and signature move.
Level 1 result: Single-target DPS 19.5 · Range 120px · From placement ₽1,025
Damage calculator →Quick Claw
Shorter attack intervalAttacks 8% faster: divide seconds per attack by one plus this bonus.
Level 1 result: Single-target DPS 19.66 · Range 120px · From placement ₽1,025
Damage calculator →All equip-eligible items (29)
- Expert BeltSuper-effective hits deal 15% more damage; neutral or resisted hits do not receive this bonus.
- Life OrbAdds 20% damage, including eligible burn damage, but reduces attack range by 12%.
- Wide LensExtends attack range by 8%.
- Quick ClawAttacks 8% faster: divide seconds per attack by one plus this bonus.
- Scope LensAdds 6% critical-hit chance. A critical hit deals double damage.
- King's RockAdds 5% flinch chance per hit and at least 0.4s stun; combined stun chance is capped at 50%, and enemy control rules still apply.
- Light ClayExtends eligible slow, burn, poison, sleep and stun durations by 30%; it does not bypass immunity or boss crawl rules.
- Lucky EggEvolution, Mega Evolution and signature-move prices are reduced by 10%; initial placement is not discounted.
- Silph ScopeThe holder detects hidden Ghost enemies and gains 0% extra damage against them. Ordinary Normal/Fighting immunity remains; Gastly and Misdreavus lines are excluded.
- Amulet CoinEarn 10% more Poké Coins from eligible runs with its holder on the team. This affects persistent coins, not run money.
- Weather OrbChoose weather for eligible runs with the holder on your team. One level only; unavailable in item-disabled Challenges and Battle Tower.
- CharcoalAdds 10% damage only while the holder attacks with Fire type. Recheck the active evolution and signature move.
- Mystic WaterAdds 10% damage only while the holder attacks with Water type. Recheck the active evolution and signature move.
- Miracle SeedAdds 10% damage only while the holder attacks with Grass type. Recheck the active evolution and signature move.
- MagnetAdds 10% damage only while the holder attacks with Electric type. Recheck the active evolution and signature move.
- Never-Melt IceAdds 10% damage only while the holder attacks with Ice type. Recheck the active evolution and signature move.
- Black BeltAdds 10% damage only while the holder attacks with Fighting type. Recheck the active evolution and signature move.
- Poison BarbAdds 10% damage only while the holder attacks with Poison type. Recheck the active evolution and signature move.
- Soft SandAdds 10% damage only while the holder attacks with Ground type. Recheck the active evolution and signature move.
- Sharp BeakAdds 10% damage only while the holder attacks with Flying type. Recheck the active evolution and signature move.
- Twisted SpoonAdds 10% damage only while the holder attacks with Psychic type. Recheck the active evolution and signature move.
- Silver PowderAdds 10% damage only while the holder attacks with Bug type. Recheck the active evolution and signature move.
- Hard StoneAdds 10% damage only while the holder attacks with Rock type. Recheck the active evolution and signature move.
- Spell TagAdds 10% damage only while the holder attacks with Ghost type. Recheck the active evolution and signature move.
- Dragon FangAdds 10% damage only while the holder attacks with Dragon type. Recheck the active evolution and signature move.
- Pixie PlateAdds 10% damage only while the holder attacks with Fairy type. Recheck the active evolution and signature move.
- Black GlassesAdds 10% damage while the holder attacks with Dark type. Recheck its selected form and move.
- Metal CoatAdds 10% damage while the holder attacks with Steel type. Recheck its selected form and move.
- Silk ScarfAdds 10% damage only while the holder attacks with Normal type. Recheck the active evolution and signature move.
Team
Concrete partner examples, not a tested winning team. Check ownership, total budget and range on your map.
Its 140px aura reduces allied attack intervals by 13.79%. This form reaches 0.6631s per attack while in range. Copies do not stack and it does not buff itself.
Buy Hydro Pump first: a successful hit breaks armor after that hit and adds permanent all-type vulnerability. Its base form has no armor break. Hydro Pump →
Its Grass attack can damage the enemy types listed as immune above. Ghost visibility remains separate.
06Attack type · Ghost
PokeDefense attack matchups, not defensive species types. Badges test one enemy type; dual enemy types multiply. Moves can change the attack type.
Type matchup checker →